﻿using UnityEngine;

namespace XLua_Ki
{
    public class AppConst
    {
        #region//请先设置好游戏名字.//Please in English.
        private static string gameName = string.Empty;                                      //app的GameName.[打包路径即..StreamingAssets/GameName/文件夹下]
        public static string GameName
        {
            get
            {
                if (gameName == string.Empty)
                {
                    Debug.Log("Please set gameName in AppConst.cs");
                    return null;
                }
                return gameName;
            }
        }

        public static string luaSourcePath = Application.dataPath + "/XLua/Minikimmy/Lua/";   //存放Lua脚本的默认路径.[用于和AB一起打包]
        public static string canvasTagName = "MainCanvas";                                    //热更新对应Canvas的设置的tag.
        #endregion
    }
}
